Jun 30, 2016 So most people know about the GTA series, a line of games where in each one you complete missions that you're given by random people, blow shit up, and run from the cops. It's a pretty solid. Mar 28, 2012 The Simpsons: Hit & Run at IGN: walkthroughs, items, maps, video tips, and strategies. He will take you in a complete circle from the right to the left, but since your vehicle is faster than. Find helpful customer reviews and review ratings for The Simpsons Hit & Run at Amazon.com. Read honest and unbiased product reviews from our users. Life, death, what happens when Homer goes to clown collage, it’s all there. But one question has remained unanswered: How do you turn the greatest animated television show in history into a decent videogame? Radical Entertainment has the answer, in the form of The Simpsons Hit & Run.
Passwords
Back to topGo to the options menu at the beginning of the game
Effect | How to unlock and what it does |
---|---|
Down down down left | When you kick it changes your person(you need to have completed game) |
Down down right left | Makes the secret car of every level become a lego car |
Down down down up | Gives you more camera views |
right,right,left,left | makes you blow up cars in one touch!!! |
right,right,down,left | adds a speedometer to the screen. |
right,up,right,up | makes you invincible! |
right,right,right,right | speed up to 350 km on any car |
up,down,up,down | all cars (100% game completed) |
UP UP DOWN LEF | 100000 coins |
up up up up | gives you all cards (100% game completion) |
Open the game.
Pick New, Load or Resume Game.
When in the game, press Esc.
Click on 'options'
Hold down F1 while you key in a sequence of arrows as shown below to unlock features.
Pick New, Load or Resume Game.
When in the game, press Esc.
Click on 'options'
Hold down F1 while you key in a sequence of arrows as shown below to unlock features.
Password | What it does |
---|---|
F1 + 4xRightArrow | More acceleration on all cars |
F1 + 4xleftArrow | no Top Speeds |
F1 + Right Arrow, Right Arrow, Down Arrow, Left Arrow | Shows a Speedometer |
F1 + Right Arrow, Up Arrow, Right Arrow, Up Arrow | No Damage occurs on your car |
F1 + 3xLeftArrow, Right Arrow | Vehicle jumps when the horn is pressed |
F1 + RightArrow, RightArrow, LeftArrow, LeftArrow | Destroys every other car you hit in 1 stroke |
F1 + 3xDownArrow, Up Arrow | More Camera Angles |
F1 + Down Arrow , 3xLeft Arrow | No police |
F1 + down down right left | makes every secret car a lego car |
F1 + Up Arrow, Up Arrow, Down Arrow, Left Arrow | Gives you 100000 coins |
Tips
Back to topif you go into a file on the computer (cant remember which 1) you can change the weight of cars the speed of them even the default driver note: when you're changing the weight and the speed the max is 10,000. when you're driving the heaviest car aka the plow king you can send cars flying
First, open the Start menu, open Search, at the left of the window, in 'Name of/or part of folder' type 'Vivendi'. Do the same with 'Phrase in file name'. Choose 'Look in 'My Computer' (So it searches everywhere) and click 'Search'.
When it is done searching, open the folder 'The Simpsons: Hit and Run' (NOTE: do not open the FILE below it, for it will open the game and we don't want that yet). Once in the folder make a backup folder of 'Scripts' & 'Art'. Open 'Scripts' and then open 'Vehicles'. We'll start with something simple so right click 'v_famili' and choose open with Notepad (Never choose Word or something like that because Notepad is the game's scripting engine)
You should see a window pop-up titled 'Notepad v_famili (Read Only)' With Read Only on you cant alter the files. So minimize this window and highlight all the files in the 'Vehicles', right click 'Properties' and down the bottom of the new window you should see:
◘ Read only -selected-
◘ Hidden
Click the read only square and click 'Apply' then exit. Maximize v_famili and you will now see scripting codes like
setgasscale:120.00 ect. (!!!!NEVER MESS WITH setbrakescale BECAUSE IT WILL CRASH THE GAME!!!!). So play around with the codes and if you need help with the scripting/coding, PM me for more help!!!
When it is done searching, open the folder 'The Simpsons: Hit and Run' (NOTE: do not open the FILE below it, for it will open the game and we don't want that yet). Once in the folder make a backup folder of 'Scripts' & 'Art'. Open 'Scripts' and then open 'Vehicles'. We'll start with something simple so right click 'v_famili' and choose open with Notepad (Never choose Word or something like that because Notepad is the game's scripting engine)
You should see a window pop-up titled 'Notepad v_famili (Read Only)' With Read Only on you cant alter the files. So minimize this window and highlight all the files in the 'Vehicles', right click 'Properties' and down the bottom of the new window you should see:
◘ Read only -selected-
◘ Hidden
Click the read only square and click 'Apply' then exit. Maximize v_famili and you will now see scripting codes like
setgasscale:120.00 ect. (!!!!NEVER MESS WITH setbrakescale BECAUSE IT WILL CRASH THE GAME!!!!). So play around with the codes and if you need help with the scripting/coding, PM me for more help!!!
When you are on 'hit and run' change missions. the cops wont be after you but the hit and run meter will still be flashing. DONT LET THE HIT AND RUN METER GO DOWN.Destroy as much as you like with the meter up and the cops wont come after you again until the meter goes down.
To get out of hit and run all you have to do is save your game and then load it again and you'll be back at the last mission you were at with no hit & run!!
go inside a building and hang out there until your meter has stoped flashing.
If you need to go somewhere high (the fire escape on the Entertainment District level, for example) find a car, preferably a van or truck, or even better, the fire engine (providing you own it) and hop up. If necessary, park with your door to the wall, you will come out on top of the vehicle.
On the last mission of the 1st level, you have to race Smithers through most of the level to get to Mr. Burns' mansion, starting from the nuclear power plant. You can't cut through the power plant itself because a door slams shut, blocking your way. HOWEVER, if you park your car halfway into the doorway (I used the Family Sedan), The door will slam shut on it, damaging it but not destroying it. The rear end of the vehicle hangs out and you can hop right in to take an easy short-cut to the end of the mission without a hassle.
In Level 3 the special car is found on the large ship in a large container on top of 2 other containers to get to it you climb the boxes at the back and it is a boat
In each level there is a Secret Car that can be found.
Level 1: Go to the rich neighborhood and drive to the Gold house. In front of it there is a rocket car. Homer can drive in it at high speeds but watch out, it can be destroyed very easily.
Level 2: Go to the Monorail station and walk up the stairs. When up the top, go to the first car of the Broken Monorail and get in it. You can now drive the broken Monorail along the roads.
Level 3: This is the only car that I can't give a description of. But I know it is Knightboat. Find it around the bay.
Level 4: This car is actually a four-wheeler Motorbike (Quad bike). Just go to the Trailer park as Marge and find near a caravan. It is fast but very hard to handle.
Level 5: Apu's Special Car is very easy to find. Just go to the Springfield Stadium and on a large platform, there will be a Monster Truck. You can get in it a demolish anything you may find! Mwahahaha!
Level 6: Go to Planet Hype's Roof and fall off just a bit, so you fall on the pink Cadillac that is stuck onto it's wall.
Level 7: Climb on the Tankers and Fire Trucks to reach the Roof of the 'Spooky Burger' next to the 'Spook-e-Mart' and on top there wil be a Toy RC that you can actually drive.
Level 1: Go to the rich neighborhood and drive to the Gold house. In front of it there is a rocket car. Homer can drive in it at high speeds but watch out, it can be destroyed very easily.
Level 2: Go to the Monorail station and walk up the stairs. When up the top, go to the first car of the Broken Monorail and get in it. You can now drive the broken Monorail along the roads.
Level 3: This is the only car that I can't give a description of. But I know it is Knightboat. Find it around the bay.
Level 4: This car is actually a four-wheeler Motorbike (Quad bike). Just go to the Trailer park as Marge and find near a caravan. It is fast but very hard to handle.
Level 5: Apu's Special Car is very easy to find. Just go to the Springfield Stadium and on a large platform, there will be a Monster Truck. You can get in it a demolish anything you may find! Mwahahaha!
Level 6: Go to Planet Hype's Roof and fall off just a bit, so you fall on the pink Cadillac that is stuck onto it's wall.
Level 7: Climb on the Tankers and Fire Trucks to reach the Roof of the 'Spooky Burger' next to the 'Spook-e-Mart' and on top there wil be a Toy RC that you can actually drive.
When playing the game, and if you are near zombies, remember that zombies count in hit and run too. That means that if you run one over, that's more yellow on the meter before you get some police cars trying to chase you down.
Glitches
Back to topRide a car as a passenger. Drive near a wasp. Get out of the car with the car between you and the wasp. The wasp will attempt to shoot you but might hit the driver knocking him/her out of the car. You can get back in the car as a passenger. You will hear the driver's voice but they won't be in the car.
Cheats
Back to toppause game go to options hold f1 and press down(3), left. i think it works after you complete all missions but not sure
Can You Play The Simpsons Hit And Run On Xbox 360
Boot up your game and go into system settings / options. Now go to the time settings and change the date to various special days of the year. Like 25th December or 31st October or to 31st December and you should see some suprising features changed in the game.
Right,right,left,left
this makes you blow cars up when you touch them
warning your hit and run meter goes up by about half for each car
this makes you blow cars up when you touch them
warning your hit and run meter goes up by about half for each car
![Can You Complete Simpsons Hit And Run Can You Complete Simpsons Hit And Run](/uploads/1/2/5/5/125518541/644289322.jpg)
On the c-spanker there are some green crates with some grey boxes at the back. Climb up those grey boxes, go round the front carefully and there you have it a speedboat on wheels!
(does not work on water)
(does not work on water)
Left,Left,Left,Right
this code makes you fly like a mile into the and forward
this code makes you fly like a mile into the and forward
If you want to skip a mission fail the mission 5 times, after that when you fail again it will come up with skip on yhe screen!
'Why can't anyone make a decent Simpsons game?' has been the plaintive wail of millions of gamers for over a decade now, tired of being fed licensed pap year upon year. With such a fantastically rich property to draw upon, it's almost criminal that various developers over the years have been able to get away with this systematic trashing of the brand. The depressing thing is every one has sold very well; Simpsons Road Rage has sold over 1.8 million in the last year alone for gawd's sake. What about this year's model?
Despite being under the auspices of a determined and ambitious Vivendi-Universal, the Road Rage developer, Radical Entertainment, has been retained (which also developed the dreadful Dark Angel and the pretty but flawed The Hulk), which dampened our otherwise sunny optimism that things would finally be put right with this GTA-inspired romp around Springfield.
Take away the developer, and all the ingredients are there for a hilarious wheeze through a mission-based driving game that - on paper - deserves be one of the essential games of the year.
Study: 90 per cent of games start with an easy tutorial level
For a start, a truckload of the show's voice and writing talent has been brought on board to authentically recreate the hilarious ambience of Springfield and its many warped characters. Although the various members of the Simpsons clan hog the limelight for most of the missions, the supporting cast is impressively large and every one comes out with some absolute gems that will have even hardened miserablists cackling inanely.
In the addition to the top-quality characters, the storyline's of true Simpsons vintage too, with all manner of typical conspiracy theories contributing to some classy entertainment; Homer desperately paranoid at the appearance of black vans in the neighbourhood, Bart determined to get hold of a copy of the banned Bonestorm Storm 2 videogame, Lisa chasing after the ever-desperate Millhouse's clues as to her brother's whereabouts, and so on. It's all highly amusing stuff, and does a decent job of tempting you through the game.
As you'll know, the structure of Hit & Run is unapologetically GTA; replace Liberty City with Springfield, add a cartoon palette, sprinkle in a host of Matt Groening's finest, and, Voila! But although the basic carjacking/mission-based driving template has been observed, the sandbox freedom of GTA has been replaced with a rigid linearity that forces you to complete the seven missions of each level in order before you can move on.
'We've got to destroy it before it warps them with its bloops and bleeps!'
To kick off, Homer is tasked with a few basic mundane tasks to get players into the swing of things, and then the game quickly settles into a pattern of mission types that basically repeat throughout the game at increasing difficulty. In the main there are just three basic mission types: one-on-one racing, vehicle destruction/vehicle bumping, or object collection (or a bit of both), mostly against the clock. Some overlap, but you'll very quickly realise what an extraordinarily simple game Hit & Run is. The scenarios differ, the characters change, and the parts of Springfield you drive around switch depending on the character, but the tasks almost entirely focus on these three areas. Occasionally there's some basic platforming or general wandering around interiors, but in the main it's firmly focused on the driving element.
After Homer's seven missions (and sub-missions if you choose to seek them out - in another nod to GTA), the game switches to Bart, Lisa, Marge and Apu, with Homer and Bart given another level each later on. Along the way, you're encouraged to explore Springfield in order to pick up the many packages that litter the alleyways and rooftops, which either act as means to unlock video clips or as extra currency with which to buy better, more powerful vehicles. Certain missions require a faster or sturdier vehicle, and any you've already bought can be delivered to you by walking up to any of the many phone boxes littering Springfield. On the other hand, you can just hit triangle and borrow any of the populace's cars, which tends to come in handy when you've smashed yours to bits.
The 'Hit & Run' factor only comes into play when you hit too many pedestrians. After about ten 'kills' the cops finally spring into life and fine you $50 if they manage to catch up with you. As a punishment it's small beer, given that coins emerge from every broken item, from lampposts to trees and basically anything destructible.
'If only kids would play more videogames about sharing'
But unlike GTA, no one ever actually 'dies', even when you've run them over or your vehicle blows up, and there are never any weapons lying around to sully the wholesome reputation of those cuddly Simpsons. As a game so utterly indebted to Rockstar's opus, it feels strangely neutered to remove an element so ingrained in mission-based driving games, although on a practical licensing level you can understand it.
What you're left with, therefore, is a safe cuddly game with a stupendously excellent script hamstrung by some terrifyingly unambitious game design that thinks it's fine to constantly wheel out the same basic ideas, make them harder, and then boasts about there being 56 levels of it.
It's not necessarily that endless chase/destruction/collection driving missions aren't fun. For a while they seem like they might be, especially when accompanied by one hilarious wisecrack after another. Indeed, it's important to emphasise just how brilliant the storyline, script and voiceovers are when compared to your standard videogame. They promote such a feel-good vibe, that's it's almost possible to be fooled into enjoying what otherwise would be - at times - an utterly hateful experience.
But seeing as the game design genius at work here seems to extend to merely making the same basic missions harder, most casual gamers (which this is obviously pitched at) will get too frustrated to bother playing the same insanely hard level over and over again. If you're going to make a game for the lowest common denominator, the alleged 'mass' market, at least make it possible for those people to play it without taking out insurance for their joypads and small animals.
Link to The Simpsons Hit & Run 2.0 Patch by selecting a button and using the embed code provided more. Nov 13, 2003 2.1 Lucas' Simpsons Hit & Run Mod Launcher. 2.1.1 Skip mod launcher window; 2.2 Skip intro videos; 3 Game data. 3.1 Configuration file(s) location; 3.2 Save game data location; 4 Video settings. 4.1 Widescreen resolution; 4.2 Field of view (FOV) 4.3 Windowed; 4.4 Borderless fullscreen windowed; 4.5 Frame rate (FPS) 5 Input settings; 6 Audio settings; 7 Network. 7.1 Multiplayer types. Unofficial patches The Simpson Hit & Run - Widescreen.exe PCGamingWiki will soon migrate to a Single Sign On (SSO) system to bridge Wiki and Forum accounts, please read our FAQ. The Simpsons Hit & Run Open world game in the vein of GTA, but set in the Simpsons universe with Simpsons sensibilities. Please support WSGF by purchasing this game via our affliate links. Simpsons hit and run widescreen patch download.
'When will they learn? Videogames don't kill people; they just kill their minds…'
And it's not just the game design that's conspires to limit your enjoyment either. There's a list of technical issues as long as my arm that would bug the hell out of even the most patient gamer. First of all, the actual driving physics are nothing short of atrocious, making the very basis of the game a chore from the off. Cars slide apologetically and unresponsively around the streets, and even after many hours it's a struggle to ever feel like you're in control. To compound the issue, it's all too easy to trip up in among the game engine's limitations, resulting in your vehicle getting caught up in all manner of improbable situations. One time, we made a leap of faith through an obvious short cut, only to nose dive into a bizarre gap that left our hapless vehicle wobbling desperately face down in an attempt to correct itself. This was by no means an isolated incident. Consistently your vehicle falls on its side, only to magically wobble back. What is this? Jelly Baby racing?
The dreaded camera issues persistently disorientate the player, with an unending array of sloppy incidents that make it regularly impossible to see what on earth is going on. Really, this is third generation PS2 gaming - and it's unacceptable that games loaded with these kind of basic technical issues should be allowed to be sold for £40.
As for the visuals, they're reasonably attractive, without ever managing to truly capture the essence of the visual style intended. There's an inherent simplicity about The Simpsons that ought to be fairly straightforward in this day an age to replicate, but somehow the translation to 3D doesn't quite come off, lacking the charm and characterisation and merely populating the world with familiar faces and relying on the fall back of the voiceover to fill in the blanks for us. Admittedly, the disparate elements of the Springfield environment are pleasingly represented, with all manner of amusing billboards, shop signs and so on to keep you chuckling. In this sense the game engine does its job, but you get the feeling so much more could have been achieved with a more talented developer at the helm.
Xbox one x simpsons hit and run. Go to the second firetruck and jump on the ladder and head for the firetruck's roof.
Mmm, DVD..
We've seen a few critical appraisals of Hit & Run elsewhere, and can't quite believe how easily pleased they've been. It seems a case of glossing over the glaring flaws and chuckling about the script, which is entirely missing the point. Sure, as we've mentioned a few times, the quality of the writing, the voices and the humour are absolutely spot-on, but rather than disguise the mediocre game within, this excellence merely serves to amplify the crushing disappointment of the one dimensional gameplay, and we're left wanting much, much more than this half arsed effort.
Committed Simpsons obsessives who live for every gag and one liner will have fun for a while, but for £40 you could buy the entire season three DVD box set [which is fantastic, with commentaries and everything! -Tom] and have change for doughnuts, Duff, and enough peanuts to last you all night. It's easily the best Simpsons game ever released, but that's not really saying much - as Lisa says: 'Oooh, videogames: what a waste of money'.
5 /10